Rules to Clock
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Number of Players: 1
Type of Dominoes Used: CARDominoes
Type of Game: One Player Game
Requirements: One set of CARDominoes with Jokers removed.
Layout: The CARDominoes are shuffled and placed facedown
into 13 piles of four CARDominoes each. The piles are arranged in a
circle to represent a clock dial, one pile corresponding to each hour.
The thirteenth pile is placed in the center.
Objective: By rearranging the CARDominoes, the player
hopes to end up with thirteen piles of like-numbers in their correct
"time" position: the four aces at one o'clock, the four 2s at two
o'clock and so on around the dial. The jacks represent 11 o'clock and
the queens 12 o'clock. The four kings make up the thirteenth, center
pile. Although the chances of winning this game are slight, you came
come very close and it is fun to play and very fast-moving. The name
clock comes from the layout, which takes the form of a clock dial.
Play: The player selects one CARDomino from the center
pile and places it face-up at the corresponding clock position that
matches its number or designation. If the CARDomino is a 7, it is put
face-up next to the 7 o'clock pile of CARDominoes. The player then takes
one of the facedown CARDominoes from the seven o'clock pile and puts it
at its corresponding position on the clock. The CARDominoes that are
played and that match the clock's position will be stacked face-up on
top of each other. In other words when there is a 4 CARDomino already
showing at the 4 o'clock position the next 4 is just laid on top of the
already showing 4, until there are 4 fours on top of each other. This
procedure is repeated over and over and the player works his way from
pile to pile, always removing one of the facedown CARDominoes from a
pile where he has just placed a face-up CARDomino that matches the clock
position number. If the player turns up a CARDomino that happens to be
in its correct pile {e.g. a 3 is turned up from the 3 o'clock pile}, it
is still placed on top of the other face-up CARDominoes of that same
number of the pile in the usual way, and another facedown CARDomino card
is taken from the pile to play elsewhere. The outcome depends on the
order in which the kings are turned up. If the fourth king is turned up
before all the other cards are face up, the game is blocked. This means
in effect that the game can only be won if the last card to be turned up
is the fourth king. As the chance of this happening is very small, the
king may be exchanged for any one-facedown card in the layout. Only one
exchange is allowed and if the fourth king is again turned up before the
other cards are in the correct piles, then the game is lost.
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