Rules to Forty-Two
Check out these great deals!
|
|
Number of Players: 4
Type of Dominoes Used: Double 6
Type of Game: Trump & Trick Game
Also known as Texas Forty-Two, Four-Hand
Texas, and Domino Rounce, Forty-Two is an adaptation of Auction Pitch.
It was invented by W. A. Thomas during his boyhood in Garner, Parker
County, Texas, about 1885; then it spread throughout the southwestern
United States.
In this game, a team of 2
players attempts to win all of the 7 tricks played (1 point per trick)
and each of the 5-count dominoes (2 tiles worth 10 points each and 3
tiles worth 5 points each, for a total of 35 points) in the course of
one hand, giving the team a total of 42 points (7 + 35 = 42). Thus, the
name of the game.
Object of the game: To be the first team to reach 250 points or win 7 hands.
Number of players: 4 players play as 2 teams of 2 players
per team. Draw lots at the beginning of the game to determine which
player shuffles first. Reshuffle the tiles.
Number of dominoes drawn: Each player draws 7 tiles. All
players, except for the shuffler, simultaneously draw 7 tiles from the
deck. The shuffler, then, draws the 7 remaining tiles. The person to the
shuffler’s left has the first option to bid. Your bid is a prediction
of how many of the 42 points you will win in that hand. Your bid should
be based almost entirely on your own hand. However, if you win the
bid, any points won by your partner during that hand will also count
towards your bid. If you hold at least 3 tiles from the same suit in
your hand, that is considered a potential bidding hand. That suit will
be your trump suit if you win the bid. If you hold 1 or 2 doubles in
addition to 3 tiles from the same suit, this is considered a strong
hand. The word “trump” comes from the word “triumph.” A domino from the
trump suit automatically “triumphs” over other dominoes played. Once
trumps for the hand have been declared, all 7 dominoes of that trump
suit rank higher than all 21 of the other dominoes. Regardless of who
plays it, the highest trump played wins any trick. A trump domino only
belongs to the trump suit and not also to the other suit represented on
its face. The other number on the trump domino only serves to rank
trumps among themselves.
For example: If fours are trumps, the 4-4 is the
strongest domino of the hand; the 4-6 beats the 4-5; the 4-5 beats the
4-3; and so on, the 4-0 being the lowest trump. The 4-0 for that hand
would beat any tile that is not from the 4 suit. The double is the
highest domino of each suit, followed in order by the 6, 5, 4, 3, 2, 1,
and blank. A domino whose ends add up to five or a multiple of five is a
“count” domino. There are two count tiles worth 10 points each: 5-5 and
6-4. There are three count tiles worth 5 points each: 5-0, 4-1, and
3-2. All 5-count tiles add up to a total of 35 points. A count scores
extra points for the team that wins it in a trick. Bidding continues
clockwise around the table, with the shuffler always having the last
option to bid. Each player has only one opportunity to bid. The minimum bid is 30.
A player must pass if he is unable to bid at least 30 or raise a
previous bid. If all 4 players pass, all tiles are returned to the deck
and then reshuffled by the player to the left of the last player to
shuffle. Optional rules force the last person to involuntarily bid 30
and then play the hand. The player making the highest bid is the first
player and the player to declare which suit is trump for that hand. (A
player never reveals the trump suit until he has won the bid and is
ready to play the first tile.) The first player plays a tile from his
hand. Play continues to his left. The next three plays made by the other
players at the table must “follow suit.” This means those three players
must play a tile that is of the same suit as the highest end of the
first tile played in that trick, unless the first player plays a tile
with at least one end from the same suit as what was declared “trumps”
for that hand. In that case, the next three plays made must follow suit
and be a trump tile with an end from the trump suit. For example, if the
6-4 were played first, the other players would have to follow suit with
a 6 from their own hand. But if either end of the first tile played is
of the trump suit, then the trump overrides the other number and
everyone must follow suit with a trump. If a player holds more than one
playable tile in his hand, he may play any one of them. If a player is
unable to follow suit because he does not hold that suit in his hand, he
may play any tile from his hand, even a trump. The player who plays the
highest tile of the lead suit or the highest trump wins the trick. The
winner of each trick plays the first tile for the next trick, at which
time he may play any tile in his hand. When all four players have each
played one tile, these four tiles are collectively a trick. There are
seven tricks in each hand. Each trick is worth one point. One player
from each team should collect all the tricks for that team, regardless
of which player won the trick. After each trick has been won, the tiles
should be moved to one side or corner of the table, the 4 tiles side by
side and face-up. This simplifies scoring. Once all 7 tricks have been
played, each team should total their number of tricks (1 point per
trick) and their total number of points on count dominoes collected (5
and multiples of 5), respectively. If the bidding team makes or exceeds
their bid, then that team receives credit for all the points they won
during that hand. In that case, the opponents also receive credit for
any points they won during the hand.
For example: If a team bids 30 and then takes 35 points
in the hand, then it has successfully reached its bid and scores 35
points. The opponents receive credit for its 7 points. If a team fails
to reach their bid, then that team scores nothing, and the opposing team
receives credit for the original bid they defeated, plus the actual
points they won during the hand. For example: If your team wins the bid
at the beginning of the game with a bid of 37 but took only 35 points in
the hand, your team would score 0, and the opponents would score 44
points (their 7 points plus your bid of 37 points). After each hand, the
player to shuffle the tiles rotates to the left (clockwise). Play
continues in this same manner. The first team to reach 250 points wins.
If both teams reach 250 points on the same hand, the team that made the
bid on that final hand is the winner of the game, regardless of the
score.
Variation: A
simplified scoring system can be used with one "mark," or point, awarded
for the victory of a hand. The first team to win 7 marks wins the
match.
The instructions given here are probably sufficient for the
beginner, but only serve as the basics of the game of Forty-Two. To
learn more about the strategy of the game and for a more in-depth
description of how the game is played, I suggest you refer to "Winning
42: Strategy & Lore of the National Game of Texas," by Dennis
Roberson and published by Texas Tech University Press in Lubbock, Texas,
in 1997. The book also includes interesting information about the
history of the game that I found to be very enjoyable reading.
Select a different game
Reprinted with permission of
Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by
Jennifer Kelley, ©1999 by Jennifer Kelley. (The Sterling book is
available as PUREMCO'S GREAT BOOK OF DOMINO GAMES)
|